Aliens in Gaming: From Pixelated Invaders to Survival Horror
Aliens have been part of video gaming from the earliest days. They crop up as targets, allies, boogeymen or jokes, reflecting how much we think about life beyond Earth.
Early arcade games like Space Invaders tapped into a simple fear: things descending from the sky.
As games got bigger and stories deeper, developers leaned on our fascination with UFO lore, from the Roswell crash to the Phoenix Lights.
This article looks at how alien encounters in games evolved and how they mirror the stories told throughout time.
Early Alien Games
This ultimate classic is 1978’s Space Invaders. This delivered a fixed shooter that distilled an alien invasion into one screen.
It’s a simple game where the player slides a laser cannon left and right to fend off waves of descending aliens and earn points.
Those pixelated enemy designs became a pop-culture symbol for video games, and art. The Other Worlders NFT collection has taken a massive inspiration from Space Invaders.
The appeal wasn’t in story or character but in the thrill of defending against relentless, unknown creatures. This template for digital alien assault would echo through the years.
Exploration and Isolation
As hardware improved, developers moved from arcade waves to atmospheric exploration. And thus immersion was truly born.
The original Metroid borrowed mechanics from Mario and Zelda but built its reputation on solitude and foreboding.
Players backtracked through non-linear caverns, hunting for secret paths and upgrades, creating a sense of lonely discovery.
Modern games pushed that feeling further. Alien: Isolation is a faithful spin on Ridley Scott’s film. The game is a survival-horror experience where one Xenomorph stalks you across a decrepit space station.
There’s no scripted path for the creature. It hunts by sight and sound, forcing players to rely on wits, limited tools and a noisy motion tracker. In the Kiriverse article on the scariest horror games, Alien: Isolation earns its spot by putting you at the mercy of a creature that listens and adapts, making every vent rattle or footstep nerve-wracking.
It’s a reminder that sometimes surviving the encounter matters more than winning.
Epic Alien Wars and Strategy
Not all alien games are lonely. The Halo series (my all time personal favourite) scales conflict into a war between species.
The Covenant, a theocratic alliance of alien races, wages a genocidal campaign against humanity when its leaders deem humans an affront to their gods. Superior technology and numbers make every battle feel like a last stand.
Strategy games take a different tack. XCOM is a science-fiction franchise where players run an elite international organisation countering alien invasions.
Starting with UFO: Enemy Unknown in 1994, the series tasks you with building a clandestine force, researching alien threats and making tough choices about resources. It’s a cerebral twist, as you aren’t a lone hero but a commander juggling science, soldiers and the panic of a world under siege.
Diplomacy and Humor with Mass Effect and Parody
Games also imagine aliens as neighbours and partners. Mass Effect introduces players to species like the mono-gendered asari, amphibious salarians and militaristic turians.
Diplomacy, romance and political intrigue matter as much as firepower; the series asks whether humanity can coexist in a galactic community.
On the other end of the spectrum sits Destroy All Humans!. Set in 1959, this open-world action game parodies Cold-War alien invasion films and American pop culture.
Players control Cryptosporidium 137, a Furon alien harvesting human DNA, all while lampooning mid-century paranoia. It’s irreverent fun, showing that aliens don’t always need to be taken seriously.
Key ways games use aliens:
- Horror and survival: isolated encounters where the player is prey, exemplified by Alien: Isolation.
- Military strategy: commanding forces to repel invasions, as in XCOM and the war against the Covenant.
- Diplomacy and world-building: exploring relationships with diverse species, like in Mass Effect.
- Parody and satire: playful takes on invasion tropes, such as Destroy All Humans!
UFO Lore in the Background
The fascination doesn’t come from games alone. The 1947 Roswell incident is often cited as the most famous UFO story and it’s not hard to see why. An extraterrestrial craft crashed in New Mexico, debris and alien bodies were recovered, and the government covered it up.
Skeptics like B.D. Gildenberg call it “the world’s most famous, most exhaustively investigated, and most thoroughly debunked UFO claim.”
Five decades later, the Phoenix Lights incident saw thousands of Arizonans report a massive V-shaped object and a row of lights moving silently overhead. This sighting produced numerous photographs and has been described as “perhaps the most widely witnessed UFO event in history.”
Events like these fuel curiosity about aliens and inspire game designers.
Communities like ours here at Otherworlders aim to keep the conversation going. We are a hub for truth-seekers, scientists and everyday people fascinated by UFO sightings, science, history and the cultural impact of extraterrestrial phenomena, with discussions about real incidents and speculative ideas.
Conclusion
Whatever form they take, pixelated invaders, cunning hunters or sympathetic allies, aliens keep us playing because they tap into the same curiosity that makes us look up when a strange light crosses the night sky.




